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Heroes of might and magic v best spells
Heroes of might and magic v best spells





Expert: 40% chance.ĭestroys and removes living, unkilled allies to bring previously living, killed allies back to life. Reflects hostile spells to a random enemy. Cannot fly through cave walls in the underground. Advanced: May choose any allied, unoccupied town.Īllows movement to visible land across bodies of water.Īllows movement to visible land over all map obstacles. Teleports hero to closest allied, unoccupied town. Advanced: Effect applies to Angels and Devils. Increases attack rating of a single ally against Dragons, Behemoths and Hydras. Advanced: Resurrected creatures are not lost when combat ends. Resurrects killed living creatures until the end of combat. Increases attack rating, defense rating and speed. Increases attack rating and sets defense rating to 0. Inflicts magic damage proportional to damage taken from hand-to-hand attacks.

heroes of might and magic v best spells

Inflicts magic damage on initial creature and reduced damage on nearby creatures.Īllows extra retaliations per round. Inflicts magic damage on all creatures on the battlefield. Expert: May teleport creature over castle walls. Teleports ally to location on the battlefield. Only visible to caster and creatures native to the terrain. Places landmines at random locations on the battlefield. Expert: All enemies.Īllows control of actions taken by enemy creature. Places force field at specified location. Inflicts magic damage on all creatures in area. Inflicts damage on random castle wall sections during a siege.

heroes of might and magic v best spells

Inflicts magic damage on all undead creatures. Grants spell immunity to a single creature. Reanimated creatures are not lost when combat ends. Reduces damage taken from ranged attacks. Increases information shown in scouting reports of towns, creatures and heroes. Basic: Only trees, rocks and other natural obstacles may be removed.

heroes of might and magic v best spells

Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible. Places quicksand at random locations on the battlefield. May be used repeatedly on the same target.Ĭreates wall of fire at target location that inflicts magic damage on creatures that pass through. Reduces defense rating of a single enemy. Modifies the army composition scouting report visible to enemies. Inflicts magic damage on all living creatures. Prevents any action from being taken by target enemy creature. Reveals location of all unclaimed artifacts. Summons unoccupied boat to nearby body of water. Reduces damage taken from hand-to-hand attacks. Target, enemy troop receives (10/20/30 + (power x 10)) damage Target (or all) allied troop's speed is increased by 3 (or 5) hexes per turn. Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack. Removes all spell effects from target allied, enemy or all creatures and the battlefield. The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking. Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points. Increases the attack skill of target (or all) allied creature for melee attacks. The list is sortable by name, level or class.

heroes of might and magic v best spells

List of spells includes all the available spells in Heroes of Might and Magic III.







Heroes of might and magic v best spells